Unit 5 shoot em up project

Research:

8Bit: an 8Bit image can only contain a maximum of 256 shades of grey. There is a limitation to colours with 8-bit. The maximum colours that can be displayed at any one time is 256. In this pallet there is red, green and blue values. 8bit colour graphics is a method where you store an 8 bit image in a computers memory or in a image file. each pixel is represented as 8bit byte. this represents a total of 8bits per pixel.

Duck Hunt is a game that was on the Nintendo Entertainment System and used the 8 Bit system.Image result for duck hunt

16Bit: An 16bit image can only contain up to 65,536 shades of gray. 16bit has more of a colour range compared to 8bit which does not have a high value of colour. Due to 16bit having a higher value of shades, it helped more with making animations especially the more intense animations as it had more shades making the overall animation more colourful. this also represents a total of 16 bits for pixel.

Golden Axe 3 is a 16 bit game on the Sega genesis and used the advantages of the system to make good looking 16 Bit games.

Image result for golden axe 3

32bit: A 32bit image can contain up to a total of 16,777,216 different shades. Due to the high colour value, when making animations 32bit helps out a ton as it has a real high value and can show a total of 32 bits per pixel taking bit games to a higher level making them look more high quality and run alot smoother.

Tekken is a game that uses 32Bit graphics on the playstaion 1, the game used 3D models using the 32Bit style and was a very impressive game for its time.

Related image

Planning:

The game will be based around angels and demons and be set as a bullet hell type game, the game wont have much colour because i wanted to base it around old games that used to be in arcades or on those preset joysticks.

the games icons will be connected to religion or something close to that in some way or another, there wont be any story or anything like that its just for a fun experience and it will have a scoreboard of how many points you get each enemy type.

The enemies will all have different patterns of how they attack, some will attack in groups and others will attack on their own in weird forms.

 

Production:

This is my final product of the game.

The game shown here has the enemy types flying in as a pattern and the player is pre shooting the enemies because of the pattern that they are flying in.

The health bar shows the remaining health in that life and the crosses underneath show the lives remaining.

You can tell by the colour of the background that the game is an 8bit game but is using a low engine.

Game

 

Evaluation:

The research side of the project was quite easy apart from the fact of having to find the games that linked with the corresponding Bit (8 bit, 16 bit and 32 bit) because some sites showed games that used a different Bit type, other then that it has helped me understand the origin of the graphics and the differences.

The planning was the really easy part because i was able to understand what type of game that i wanted and the style that i wanted it to be easily because i knew at the time i wanted something with religious links or symbolism, the game is a shoot ’em up so i wanted to make the game have a different take on religion but i didn’t want any story involved because it could cause controversy and take too much time to make sense of a shoot ’em up game story with graphics like this.

The product that i made is the final game that i wanted it to look like, i wish i could of added more enemy types into the game but sadly i didnt have enough time, the main character and the only type of enemy there is i am happy with the detail on them, but i wish i could of done more with this game and added a lot more depth to it.

 

Leave a comment